On Writing

Creating a Story with Inherent Conflict and Memorable Settings (Worldbuilding — Part 3)

In my last worldbuilding post, I used the example of a gallows in the town square, and talked about how pointed details can accomplish much more in establishing the setting of your story than pages of gratuitous details. Not only does that gallows set a tone quickly, but it is a function in the story… Continue reading Creating a Story with Inherent Conflict and Memorable Settings (Worldbuilding — Part 3)